Leap across floating mahjong tiles. Build the best hand.
A short ad plays before your next game.
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Puzzle maps that hide only a few routes to the goal. Find one for ★, then hunt for the perfect route.
A short ad plays before your next game.
Your tiles are grouped into sets in whichever way scores best:
| Chow · 3 in a row, same suit | 10 |
| Pung · 3 of a kind | 15 |
| Pung of 1s or 9s | 20 |
| Kong · 4 of a kind | +10 |
| Pair | 5 |
| Each tile collected | 2 |
Then bonus patterns (fan) multiply it: points × (1 + fan)
| Mahjong! (bonus jump wins) | +4 |
| Ready Hand (one tile from winning) | +2 |
| Full Flush (one suit only) | +5 |
| All Pungs | +3 |
| All Chows | +1 |
| Pure Straight (1-9 in one suit) | +2 |
| All Simples (only 2-8s) | +1 |
| Pair Party (6+ pairs) | +2 |
Winds and dragons never take a hand slot. They go to your bonus tray, and every 3 pay out:
| Any 3 honors | +30 |
| 3 winds or 3 dragons | +60 |
| 3 identical | +100 |
| ♥ Heart platform: +1 heart (or points if full) | +25 |
Medals: each map gets its own Bronze / Silver / Gold targets. We play the map ourselves first: Bronze beats hopping at random, Silver is about a ready hand, Gold is close to the best route we could find.
Plus +5 per Perfect landing (release right in the middle of a tile's zone on the meter) and 15 per heart left.
Hearts Dots Bamboo Characters Winds Dragons
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Send them the link, or have them enter the code under Matchplay.
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Two winds, face down. East hops first.
A short ad plays before your next game.
A carp that leaps the Dragon Gate becomes a dragon. Win online matches to climb the waters.
Fetching the latest tiles. This only takes a moment.
Your progress on this map will be lost.